﻿using UnityEngine;

public class StoneDoor:MonoBehaviour
{
    //播放特效
    public void PlayAni()
    {
        GetComponent<Animator>().SetTrigger("Des");
        AudManager.instance.PlaySceneAud(AudManager.instance.sceneDic["门消失"], 1f);
    }
    //打开
    public void OpenDoor()
    {
        SceneItemManager.instance.StoneDoorFanish();
    }
}
